home page my art my pokemon rom hack site updates where else to find me
rom hack

rom hack stuff

all* the info you might wanna know about the still yet-to-be-named pokemon rom hack i'm working on! click the icons below to expand the info boxes

as of rn, there is no downloadable build. i'll update this site with a google drive link or smth similar once there is!

--====--

pokedex page

redirects to a dedicated pokedex page, showing all the data you'd need for pokemon, moves, and abilities

releases & changelogs

recent releases and the changes therein

changelogs

nothing to see here yet!!! come back later c(((: 3 :)


features & tweaks

a rundown of what all the game has to offer! what features i'm in/excluding, QoL changes i've made, etc etc

features & whatnot

no pics to add yet!!! but for a rundown of the features i either have planned or have already implemented:

curated dex of 200+ pokemon

i've hand-picked over 200 pokemon from all 9 (as of the time of writing this) generations to fill out the dex. some that're a given if i'm boobing up the dex (gardevoir, primarina), some i thought it'd be fun to rebalance (zangoose, absol), and some that i thought would just make for fun designs (klawf, eelektross) ::P

every mon has wholly custom spritework! some are on-model, some have minor tweaks, and some have been made more humanlike, but all have a pair or two (or maybe even three) of tits slapped on ::P

i've included a handful of existing regional forms, as well as some of my own... and maybe some totally new mons altogether!

revamped hoenn region

the region itself is a deceptively important part of the game, and i've shuffled things around to make hoenn feel fresh! it starts off pretty similar to base gen 3, but after gym 2 is where it REALLY starts getting interesting... OO_oo

old locations have been remapped, new bits have been added, and the progression's been flipped around on its head! it's a whole new hoenn, and i think you all are gonna love what it has in store ::3c

balance tweaks

i know, i know, you probably weren't coming here for a genuine challenge. but don't worry, i'm not making this another comp-centric difficulty hack. ::P just makin a couple tweaks to make the game a lil more engaging, at least in my personal opinion

every mon's been given Something it's good at. i'm not giving every mon an OU-ready set since that's BORING, but every pokemon's stats, abilities, and/or movepools have been tweaked to be a worthwhile part of your team. this can be anything from a minor stat boost and different ability to totally reshaping a mon into a role i think would be fun to play around with. and if you don't wanna worry about all that? you don't have to! at the end of the day, this is still a pokemon game, and i'm still gonna balance it like one. you don't have to lean hard into a mon's niche if you don't wanna, you can get by just fine clicking ice beam over and over ::P

additionally, the whole pokemon league has been revamped! eight totally new gym leaders, coming from all across the mainline games

this probably won't be suuuuper well-recieved, but i've also added in level caps. it's nothing SUPER restrictive, just limiting you to be on par with whatever the next gym leader or other boss' strongest mon is. not trying to make this a HUGE challenge, but i DO find it more enjoyable when i have to strategize some beyond just sending out my strongest guy and spamming STAB ::P

tweaked moves & abilities

let's be real. some moves and abilities just kinda suck ass. illuminate had no in-battle effect til gen fuckin 9, poison sting does like no damage, x-scissor barely does anything... and, yeah, while you need weaker tech to make the strong stuff strong, some of the weak stuff is TOO weak!!! that's why i've gone in and tweaked some stuff for a handful of moves & abilities i thought were pretty lackluster. cut's useful in battle after gym 1! anticipation actually Does Something Tangible!

you might even run into a couple totally NEW moves & abilities =:3c

misc. QOL

look. i've played early pokemon. i know how much of a slog the 2d era can be. thankfully, pokeemerald-expansion- the codebase i'm using for this game- comes with a bunch of modern-gen stuff baked in! some tweaks i've made to ensure a slightly nicer experience than base emerald include, but aren't limited to:

  • gen 6 exp. share. should make grinding a looooot less tedious!
  • revamped HM usage. no more wasting a move slot on an HM that isn't even good in battle! if a pokemon can learn the move and you have the appropriate badge for it, you can use it out of battle any time you want. additionally, HM moves can be forgotten like normal moves! so if a mon learns flash or cut by level-up, you aren't stuck with an unreplaceable move forever ::P
  • in-party nickname changing & relearning moves. no more having to fly back to fallarbor or slateport!
  • pokemon evolving on-demand. i LOVE the legends style of evolving mons through the party menu. so i've added that in here! like kirlia more than gardevoir? trying to get some good moves on a mon before it evolves? don't need to bother with an everstone or pressing B every time it levels up, you can hold off on evolving a mon as long as you want!
  • no IVs. i hate IVs! so i've nuked them. IVs are no longer part of stat calculation! every mon's stats are calculated as if it has 15 IVs in every stat
  • bumped-up shiny rates. nothing RIDICULOUS, but i think 1/512 is a good spot for making shinies something rare, but still something the average person could randomly run into

development updates

small updates on what all's going on with development! new things i've implemented, progress on specific things, etc etc

development updates

july 30, 2026

been a good bit, huh? had my drive drained a little from work, but i've gotten a reeeeally solid foundation down now! i've gotten a playable 1-gym build done, but i'm gonna wait til i get 2 gyms' worth of content to actually advertise it and post the download publicly. but, well, if you want to take an early look... my discord is always open =:3c

june 12, 2026

got some minor remapping done and most of the pre-gym-1 encounters down! still need trainer sprites though, and to get a more solid idea for what i wanna do for route 104's rework

may 8, 2026

every relevant evo line is almost complete! just a handful more mons to take care of before i can get onto trainers, maps, and scripts... soon!!! i promise!!!

apr 20, 2026

chipping away at getting all the early-game evo lines done!!! my plan is to finish up every evo line you can get by the first 2 gyms, then get back to scripting the starting little bit of the game. scripting is a loooooot more tedious than you'd think!!! it takes so much work just to make a couple minutes of playtime ;;~;;

--====--